#include "SDL.h"
#include "System.h"
#include "BitmapCharacterSet.h"
#include "GlobalDefine.h"

BYTE DATA[1000] = {0};

int main( int argc, char* args[] )
{ 
	//Start SDL 
	SDL_Init( SDL_INIT_EVERYTHING );

	SDL_Rect a;
	//Quit SDL
	SDL_Quit(); 
	return 0; 
}